Respawn²
About This Project
Respawn² was my final-year project, developed in collaboration with my group partner, Liam Moodley. Together, we designed and built a third-person isometric shooter from the ground up. I was responsible for the server architecture, creating a dedicated server build hosted on my home desktop PC to manage player matches and lobbies. The server validated all player inputs as an anti-cheat measure. By hosting locally rather than relying on international servers, a common hurdle for South African developers, we achieved near-zero latency. I also designed and developed the player systems, mechanics, weapons, gameplay systems, matchmaking, camera system and balancing.
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Process & Approach
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